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Vectorizing Images in CorelDraw

Posted by Udin on Kamis, 17 Desember 2009 , under | komentar (0)




Vectorizing images Welcome to CorelDRAW®, a comprehensive vector-based drawing and graphic-design program for the graphics professional. In this tutorial, you will trace a bitmap image to convert it to a vector image. Bitmaps are composed of pixels; they are useful if you want to achieve a photographic quality image with complex color gradients or bitmap effects. Vector images, on the other hand, are composed of lines and curves, which are easy to manipulate as individual objects. In this project, you will vectorize a logo, converting it from a bitmap to a vector image, and then you will replace the text of the logo without affecting the rest of the image.

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Intoducing Java Enterprise Edition

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This is the agenda of this session. First, we will briefly talk about what J2EE architecture and platform is. Then, we will talk about how the enterprise application development framework has evolved into J2EE architecture of today. Then we will talk about value-propositions of J2EE not only from developer standpoint but also from user and business standpoint. Then we will spend some time talking about J2EE platform architecture during which we will talk about 3 or 4 tier architectures. We will then spend various J2EE APIs and technologies that make up the J2EE architecture. The rest of the presentation will be devoted to standard implementation, compatibility test suite and blue prints. The last part of this presentation is to let people know on how to get started on learning J2EE technology.... The advantage of this approach is that now the client and the server are more loosely coupled than RPC model because the only agreement they have to have is abstract description of the service. How they are implemented either at the client or at the server do not impact each other. So implementation change at the server side should not force a change on the client side, for example, as long as the interface definition remains the same. And because the code is in the form of object, reusability can be increased.


Java Enterprise Edition.pdf

Free Programming E-Books Free download ebooks on computer and programming

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Free ebook on Programming Flash: Developing Flash Lite Applications.pdf

This manual describes how to develop applications for mobile devices using Macromedia Flash Lite. You can use various modes of navigation for different devices and how to work with text and fonts. This manual also describes how to manage the runtime memory available to Flash Lite applications running on various models of mobile phones. Using a Flash Lite emulator that is included with Macromedia Flash Professional 8, you can test and debug yourapplication in the authoring tool before you test it on an actual device.

What's new in Flash Lite authoring

Flash Professional 8 includes the following new features to help developers create Flash Lite applications:

  • Flash Lite emulator The Flash Lite emulator lets you preview your content as it will function on an actual device. The emulator can configure itself to mimic the features available on any supported device. The emulator also provides debugging information that alerts you to potential problems and incompatibilities on the target device.
  • Device Settings dialog box You use the Device Settings dialog box to select your test devices and Flash Lite content type. When you test your content in the Flash Lite emulator, you can choose the test device you want the emulator to mimic.
  • Device document templates Flash Professional 8 includes document templates to let you quickly start creating content for specific devices and content types.

The Corporate Weblog Manifesto

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In this ebook, the famous blogger Robert Scoble has given 20 great points that will be of great use for everyone.

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